Game



Dec. 4, 1928. 1,694,068

H. A. LIEBERMAN N GAME Original Filed May 23, 1925 I/vvE/v TOE:

Patented Dec. 4, 1928 ENT" oer-ice.

HARRY A. LIEBERMANN, or CHICAGO HEIGHTS, ILILINOJIS.

GAME.

Application filed May 23, 1925, Seria1.No. 32,383.

My invention is concerned with games of the type in which a. game board is employed having thereon aregular path divided into spaces from start to finish, and in which the chance of a dice thrown. or a top spun or some such means determines how many spaces the player shall advance at each playingturn, and in which various extra gains or losses in the progress from start to finish result from the indicated move stopping in certain gain or loss spaces, and is designed to improve such games by making them of edu-. cational value. In these games asheretofo're ordinarily laid out, where an extra gain or a loss resulted from stopping in a gain or loss space, the direction of the extra movement forward or backward was not indicated, and said extra movement would be forward or backward, as the case might be, in'the regular path. In my invention, I place between each of these gain or loss spaces and the associated space to which the player must move from the associated gain or loss space, a picture or other instruction material obviating the necessity of counting backward or forward on the regular path to determine where said associated spaceis, thus making the game somewhat easier for children to play and en abling them to learn the game more readily and play it more rapidly; g Where my invention is employed for educational purposes as primarily intended, as in the exemplification shown, for teaching elementary zoology, I utilize the instruction material (in this case some particular zoological picture) for forming an indication ofthe short cut path from the gain or loss space to its associated space, and to impress on the childs mind the information to be imparted by playing the game, I place on the gain or loss space directions as to how to get to the associated space by instructing the player to move to a certain part of the animal, or along something associated with the animal, thus associating the nameof the animal with its picture and possibly with specific parts thereof every time it is encountered in play- :ing the game.

To illustrate my invention in a preferred form, I annex hereto a sheet of drawings in which the figure represents the surface of a game board with the necessary spaces, ures and directions thereon. I

In adopting an arbitrary arrangement for an exemplification of my invention, I divide the surface of the board into three hundred cnt from those "the right of said Renewed October 15, 1928.

and twenty square spaces, most of which, if marked at all, are designated by reference character a, and I utilize the one constituting the lower left hand corner for the starting point. It will, of course, be understood that each player has an identifying piece, differforward as many spaces as the number thrown or spun calls for "The regular progression is horizontally from the start to the lowest right hand space, as indicated by the series of index hands placed at the bottom ot the figure, thence upward to thenext row, and then horizontally across theboa'rd to the left, as indicated by the index hand to row, thence up to the third row and horizontally across to the right, as

again indicated 'bythe index hand, and so on until the goal is reached at the nppern'iost left hand space which constitutes the goal, andon which I have placed the legend I am the winner? inside of a horseshoe. There is, of course, one of the index hands 6 at the end of each horizontalrow to indicate the direction of movement on that particularrow.

A certain number of the spaces, generally characterized by the reference letter 0, I may call gain spaces for the reason that if after making any move indicated by the dice or top the players'piece is placed on one" of said spaces he 13.3 theright to continue his advance to some otherspace associatedwith all theother players, to rest on a square like a. checker, andthat the gamethat particular gain space and closer to the goal, which OillDl. space is indicated in some manner on the gain space, as will be later pointed out. Thereiarc also certain other penalty or loss spaces generallycharacterized by the reference character (Z, from which the player must move his piece back, if his throw or spin happens to bring him to one of said loss spaces. Each of the lOss spaces has asother, as for instance. I ordinarily color the gain spaces (1 blue and the loss spaces 65 red,

while the ordinary spaces a are the natural color of the board. 7

Starting from the lower left hand corloo sociated with it another space, back of it,

ner and following'the "first row tothe right,

the firstgain space c is marked tTee-der tod-der upto other end, reference bein had to the plank 1 upon which are placed the two leopards 2 and 4 and the tiger 3. This, of course, Ineans'that the player advances up the plank to the space at the upper and occupied by the tiger 3. Passing on to the right, the gain space 0 has the legend Balance on tigers head, which, of course, indicates that the players piece s tobe moved up to the space occupied by the head of the tiger 3. Passing onto the ain space 0* it has the legend Go up to tip 0 hat, obviously meaning that the player luckyenough to stop on this space moves his piece to the space occupied by the tip of the hat on the dog 5. Passing on to the gain space 0, it bears the legend Go to giratl'es horns, this direction obviously meaning that the fortunateplayer makes the remarkable gain embodied in passing to the space occupied by the horns of the giraffe 6. Passing now to the left over the second row from the bottom, the loss space d is encountered, which bears the legend Poor fish, start over again, this, of course, obviously meaning that the unfortunate player has to move his piece along the V body of the fish 7 to its head, which is in the space 0 is encountered,

rope 12. Coming starting space. Passing now to the third row, the gain space 0' is immediately encountered and carries the legend Go to end of elephants trunk, meaning, of course,'that the player passes directly along the line of the elephant 8 to the space in which his trunk terminates. Passing to the left, the gain hearing the legend Advance to seals nose, obviously meaning that the player movesdirectly up to the space occupied by the nose of the seal 9. Continuing to the right, the loss space (1 is encountered, bearing the legend Jump down with ig, meaning that the player has to move tiack down to the space occupied by the front feet of the pig. 10. Going to the left on the fourth row, the gain space 6 is encountered, bearing the legend Help puss pull on rope, meaning that the player moves up the body of the cat 11 to the lower end of the back on the fifth row, the gain space 0 is encountered bearing the legend Go up to tip of storks hat, obviously meaning that the player advances his piece to the spacein which the-tip of the hat on the stork 13 terminates. Continuing to the right, the loss space d is encountered bearing the legend 'Fly down to birds bill, obviously having reference to the movement on the bird 14 to its bill. Coming back to the right on the row above, the gain space a" is encountered bearing the legend Go to pollys key for success", meaning that the player is to move to the space occupied by the key held in the beak of the parrot 15. Passing on to the left the gain space 0" is encountered bearing the legend Go up to storks bill, oh

the chickens 21'.

the right the gain viously meaning that the player moves his ion where the monkey is standing on its head. Passing to the right on the next row above, the gain space 0 is encountered, carrying the legend Balance on squirrels cars, obviously meaning that the player is to pass on the path indicated by the body of the dog 17, the rod 18 on its nose, and the squirrel I!) on the top of the rod to the space occupied by the squirrels ears. Passing to the right the next space, the loss space (1, bears the legend Drop down and feed chickens, reference being had to the obvious movement body of the hen 20 to the space occupied by The next space, the gain space a, has the legend Advance to tip of squirrels tail, obviously meaning that the player passes over the same path as from the ride on camels hum meanin of course r that the playerl piece is advanced over the camel 22 to the space occupied by its hump. Passing to the next row above near the left 'hand' end, we find the gain spacec carrydown the ing the legend lValk to otherend of plank,

obviously meaning that the fortunate player advances up the plank 23 to the space in which its upper end terminates. Continuing to the right in the same row the loss space at is encountered carrying the legend ,Drop to monkeys feet, meaning that the player moves down to the Space in which the feetof the monkey 24 are found. Continuing to space 0 encountered bearing the legend Fly up to ducks bill, meaning that the playermoves to the space in which the bill of the duck 25 is found. Continuingto the right the gain space 6 is encountered bearing the legend Go to.

camels forehead, obviously,meaning that the player advances to the space in which the forehead of the camel 22 is found, He turning to the leftin the row above the gain space a is encountered bearing the legend Step up to small bears head, meaning that the layer steps up to the space the liead of the cub or small bear 26. Continuing to the right in the same row, the gain space is encountered bearing the legend Climb zebra to his nose, obviously meaning that the player moves over the zebra 28 to the space in which its nose is found. The next two rows contain no gain or loss spaces, and passing on the third row above, the gain space 0" is encountered carrying the legend Go to pigs right ear meaning, of course, that the occupied by player advances over the body of the pig 'carr' in the le 'end Go no and wi 3e ducks glasses, meaning, of course, that the player moves his piece up to the space occupied by the head of the duck 31. Going up to the nextrow, the less space (Z is encountered bearing the legend Drop to dogs nose, meaning that the player moves down to the space occupied by the nose of the dog 32. Continuing to the right in the same row, the loss space (Z is encountered bearing the legend WValk down to end of plank, obviously meaning that the. player moves his piece down to the lower end of the plank 23. 7 Passing on to the right hand end of the uppermost row, the loss space (Z is encountered bearing the legend Hop down with bunny, obviously meaning that the player moves to the space occupied by the nose of the rabbit Continuing to the left, the loss space (Z is encountered bearing the legend Slide to bottom of rope, obviously meaning that the player moves down the body of the monkey to the space in which the lower end of the rope 12 held by it terminates. Continuing to the left, the loss space (Z isencountered carrying the legend Climb down to rhinoceros mouth,-obviously meaning that the unfortunate player goes back to that particular space occupied by the mouth of the rhinoceros 34'. Passing on to the left, the last loss space (Z is encountered,carrying the legend lViggle'down to snakes head, meaning, of course, that the playermoves his piece back to the space occupied by the head of the snake 35.

The method of playing the game will be fully understood from the foregoing description, and while I have embodied my invention in one exemplification, it will be understood that it iscapableof modifications, and that it is not limited to any particular set of figures to form the connections between the gain or loss spaces and the associated spaces, and that I do not desire to be limited in the interpretation of the following claims except as may be necessitated by the state of the prior art.

What I claim as new and desire to secure by Letters Patent of the United States, is

1. In a childs educational game played by moving the players piece over a board to a goal, a board provided with a progression of spaces from a starting point to a goal, pictures of many different objects scattered over and aflixed to said board, each occupying some part or all of a plurality of spaces, and directions for, play, veach direction naming one of the objects and placed on one of the spaces occupied by said object and calling for a movement from said direction space to some part of the object on another space, thereby impressing on the child as it plays the game the appearance and name of the object.

2. In a childs educational game played by moving the players piece over a board to a goal, a board provided with a progression of spaces from a starting point to a goal, pictures of many different animals scattered over and affixed to said board, each occupying some part or all of a plurality of spaces, and directions for play, each direction naming one of the animals and placed on one of the spaces occupied by said animal and calling fora movement from said direction space to some part of the animal on another space, J

thereby impressing on the child as it plays the game the appearance and name of the animal, as Well as the parts of the animals.

' HARRY A. LIEBERMANN. 

